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Option Explicit
Private Declare Function sndPlaySound Lib "winmm" Alias _ "sndPlaySoundA" (lpszSoundName As Any, ByVal uFlags As Long) _ As Long '********************************************************* ' Flag values for wFlags parameter. '********************************************************* Public Const SND_SYNC = &H0 ' Play synchronously (default). 'Public Const SND_ASYNC = &H1 ' Play asynchronously (see ' note below). Public Const SND_NODEFAULT = &H2 ' Do not use default sound. Public Const SND_MEMORY = &H4 ' lpszSoundName points to a ' memory file. Public Const SND_LOOP = &H8 ' Loop the sound until next ' sndPlaySound. Public Const SND_NOSTOP = &H10 ' Do not stop any currently ' playing sound. Dim bytSound() As Byte ' Always store binary data in byte arrays! '********************************************************* ' Plays a wave file from a resource. '********************************************************* Public Sub PlayWaveRes(vntResourceID As Variant, Optional vntFlags) bytSound = LoadResData(vntResourceID, "WAVE") If IsMissing(vntFlags) Then vntFlags = SND_NODEFAULT Or SND_SYNC Or SND_MEMORY End If If (vntFlags And SND_MEMORY) = 0 Then vntFlags = vntFlags Or SND_MEMORY End If sndPlaySound bytSound(0), vntFlags End Sub |